JOSHUA L. LEVENBERG E-mail: josh at technomagi.com 1228 Delaware St. #F http://www.technomagi.com/josh/ Berkeley, California 94702 Messages: 510/526-2435 ________________________________________________________________________ My objective is to work on top quality games, implementing cutting edge graphics. ________________________________________________________________________ SKILLS My skills include computer graphics (including rendering, advanced level-of-detail, OpenGL, matrices, and quaternions), rigid-body physics, splines and spline patches, path finding, implicit surfaces, script language implementation, system administration, C++, object oriented design, rapid knowledge absorption, and more math than will ever be useful. EDUCATION University of California at Berkeley, Ph.D. program in Mathematics. Will complete in May 2003. Reed College, B.A. in Mathematics, 1994. Graduated in three years, Phi Beta Kappa. GAME INDUSTRY EXPERIENCE Flintstones Bedrock Bowling (Adrenalin Entertainment) Released late 2000 (1998-1999) Implemented physics engine for Windows and Playstation. Objects interact with arbitrary level geometry. Brunswick Circuit Pro Bowling (Adrenalin) Released second quarter 1998 (1997) Implemented physics simulation to model the interaction between the ball, lane, and pins. For Windows, Playstation. Vampire: The Masquerade (Adrenalin) Unreleased (1996) Rewrote graphics and implemented pathfinding, sound compression, and a scripting system. Graphics techniques included sprite scaling, z-buffering, RLE, alpha channel, clipping, and dirty rectangles. For DOS. OTHER EXPERIENCE My dissertation _Contour_Finding_Using_C1_Data_ includes many spline techniques, root finding, interpolation, and implicit surfaces. Published _Fast_View-Dependent_Level-of-Detail_Rendering_Using_Cached_ _Geometry_ in IEEE Visualization 2002. Consultant (Mathematical Sciences Research Institute) Jan 2000 to Dec 2001 Helped administer a network of approximately 140 machines, mostly Linux. Wrote scripts in Python to automate various tasks. Teaching Assistant (UC Berkeley) Aug 1995 to May 2001 Taught Computer Graphics, Calculus, and Discrete Math. Illustrated the book _Geometry_of_the_Quintic_ (1994). Programmer (Useful Software) 1987 to Aug 1995 Programmed database applications for DOS and Windows. Wrote commercial programs including _Sharkware_Address_Book_ and _Books_ _Cards_&_Labels_for_Windows_. RESEARCH PROJECTS Object-oriented scripting language (2001) C++ 3D engine demo using BSP trees and dynamic lighting (1994-95) ACADEMIC HONORS Placed in the top 50 on the Putnam Exam (1993). Presented undergraduate research on Magic Squares at a joint meeting of the AMS and MAA (June 1994). Won the Lloyd-Williams Scholarship and a Commendation for Excellence by the President of Reed College, in 1992-93 and in 1993-94. INTERESTS Juggling, unicycling, science fiction, anime, and ballroom dancing.